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The Lab Incident 🧪

The Lab Incident 🧪

A Roblox experience owned by Black Ink Stories.

RoleplayENnarrativehorrorco-op

Description (written by the developer; not a statement by this register)

Welcome to the Lab Incident 🧪 You and your co-worker James need to work at the lab. Little did you know that James has a dark secret... Want Part 2? Drop a LIKE 👍 and a FAVORITE ⭐ on the game!

Last updated by the developer 19 Apr 2026, 21:15 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
48,701
lifetime visits
79%
liked (108 👍 / 29 👎)
1,904
favourites (39.1 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become the Monster
299 R$
ROCKET LAUNCHER *CHAOS*
269 R$
Uzi *OP*
199 R$
Gun *STRONG*
179 R$
Infinite Revives
159 R$
Jumpscare Everyone
149 R$
Slap Hand
129 R$
Sledgehammer
109 R$
Flashlight
99 R$
Unicorn Pet
59 R$
Dragon Pet
59 R$
Bear Pet
59 R$
Speed Boost
49 R$
Cat Pet
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome30,693 · 100.0% win
Escaped Ending · progression4,516 · 0.00% win
Died Ending · other2,584 · 0.00% win
Taken Ending · progression2,189 · 0.00% win
Collector · collection202 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked4 September 2026 — 79 % liked14 October 2026 — 79 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 23:5079no change
4 Sept 2026, 19:5179no change
15 Aug 2026, 18:1679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.