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Ay Mi Gatito Teamwork Tower 🐱[UPDATE🎉]

Ay Mi Gatito Teamwork Tower 🐱[UPDATE🎉]

A Roblox experience owned by 8XP.

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Description (written by the developer; not a statement by this register)

😺🤝 Welcome to the Ay Mi Gatito Teamwork Tower! 🤝😺 🐾 This tower isn’t about going solo — it’s about trust, teamwork… and a little betrayal. 💀 One wrong move (or one sneaky teammate) and everyone might be falling into the abyss! 🧗‍♂️ Climb together, coordinate your jumps, and survive Gatito’s mischievous traps. 😼 But be careful… Gatito loves testing friendships — will you help your team… or doom them all? 🎁 Join our group for exclusive Gatito rewards and special surprises! 💚 Thanks for playing — communicate, cooperate, and always watch your back… 😺 Gatito is watching, and he’s judging your teamwork. ✨ Inspired by teamwork towers, chaotic obstacle games, and the legendary Gatito energy.

Last updated by the developer 21 Jan 2026, 13:33 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
1,016
lifetime visits
80%
liked (4 👍 / 1 👎)
157
favourites (154.5 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands [MOST OP!]
599 R$
Rainbow Carpet [OP]
299 R$
Hacker Slap
149 R$
2x Cash [OP!]
120 R$
Fusion Coil [OP!]
99 R$
God Slap
69 R$
Gravity Coil
39 R$
Starter Pack [OP]
29 R$
Starter Slap
19 R$
Slap Hand
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome778 · 0.00% win
Winner · progression17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.