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Survive 67 For Brainrots!

Survive 67 For Brainrots!

A Roblox experience owned by TakTak Games.

SurvivalENsurvivalbase-buildingbrainrot meme

Survive 67 For Brainrots! is a survival experience created on 2026-01-09. It has accumulated 5,760,594 lifetime visits and 4,939 favorites. Currently, 2 users are playing. The experience holds a 90% like percentage. Players run, collect items, and upgrade bases to reach further stages within the game environment.

Description (written by the developer; not a statement by this register)

⭐ Survive 67 For Brainrots! ⭐ Run. Survive. Collect. 🏃 Grab Brainrots and make money 💸 Upgrade fast to reach further stages ⚡ Build your base and place more Brainrots 🏗️ 💸 Remember, you earn offline cash! 💸 👍 Like & join for a FREE Epic Brainrot!

Last updated by the developer 13 Jun 2026, 14:28 UTC.

2
playing (measured 10 Aug 2026, 15:03 UTC)
5,760,594
lifetime visits
90%
liked (2,478 👍 / 283 👎)
5,072
favourites (0.9 per 1k visits)
9 January 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:033first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
299 R$
Rainbow Carpet
79 R$
X2 Money
39 R$
X2 Walk Speed
29 R$
VIP
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,021,309 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:3790no change
23 Oct 2026, 00:3690no change
13 Oct 2026, 00:3690no change
3 Oct 2026, 00:3590no change
23 Sept 2026, 00:3490no change
13 Sept 2026, 00:3490no change
3 Sept 2026, 00:3390no change
24 Aug 2026, 00:3290no change
14 Aug 2026, 00:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.