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🐱 Escape Ay Mi Gatito Tower 🎵

🐱 Escape Ay Mi Gatito Tower 🎵

A Roblox experience owned by Troll Tower Experiment.

MinigamesENtower climbslap mechanicschaos survival

Escape Ay Mi Gatito Tower is a minigame created on 2026-01-10. It has 1,338,831 lifetime visits and 192,443 favorites. The experience holds a 77% like percentage. Currently, one user is playing. The game is categorized under minigames.

Description (written by the developer; not a statement by this register)

☠️🎶 Welcome to Escape Ay Mi Gatito Tower… if you can handle the beats! 🎶☠️ 😱 Can you climb your way to the top, or will the Cursed Gatito drag you into the tower? 😼 Survive the chaos, become the ultimate troublemaker, and send others flying off the tower before the Gatito catches you! 🩸 Join our group for an exclusive Cursed Gatito Glove 👉 Tower Experiment Studios! – https://www.roblox.com/communities/1113339041 💚 Thanks for playing Credits: Inspired by Slap Tower and other chaotic slap games. Slap Hand Image Credits: Slap Battles 💚

Last updated by the developer 2 Feb 2026, 10:15 UTC.

1
playing (measured 10 Aug 2026, 14:00 UTC)
1,338,831
lifetime visits
77%
liked (1,610 👍 / 487 👎)
192,457
favourites (143.8 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin [OP💥]
799 R$
🌈MAGIC CARPET🌈 (FLY)
399 R$
LONG SLAP [📏]
79 R$
DIAMOND SLAP [💎]
29 R$
GOLD SLAP [🪙]
28 R$
TOXIC SLAP [☣︎]
19 R$
MORPH ROOM! [☠️]
12 R$
Default Slap [OP]
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome823,624 · 0.00% win
Winner! · other30,958 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked14 August 202623 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 15:4977no change
13 Sept 2026, 15:3077no change
14 Aug 2026, 13:0977first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.