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Infinite Alchemy ✨

Infinite Alchemy ✨

A Roblox experience owned by Infinite Alchemy.

SimulatorENelement combinationdiscoverysandbox

Description (written by the developer; not a statement by this register)

🔥 Mix Fire + Water... what do you get? 🧪 Discover over 1,600 unique elements in Infinite Alchemy! Combine simple elements to create the world around you. Start with just four basic items and craft your way up to Life, Technology, the Universe, and things that don't even exist yet! 🌌 📋 HOW TO PLAY: 🔥 Drag & Drop elements to merge them together. ✨ Discover thousands of secret recipes. 🧠 Use Logic to figure out complex items (Sand + Fire = Glass?). 💡 Stuck? Use the Magic Compass or Hints to find your next step! 👑 VIP BENEFITS: - [VIP] Chat Tag to show off your status. - 2x Free Hints every 5 minutes (Speed up your progress!). 🎨 CUSTOMIZE: Unlock Neon, Retro, Paper and Royal themes to style your laboratory! 👍 LIKE & FAVORITE for more updates! Can you discover every single element? Inspired by games such as Infinite Craft and Little Alchemy

Last updated by the developer 4 Feb 2026, 20:39 UTC.

0
playing (measured 14 Aug 2026, 18:03 UTC)
71,220
lifetime visits
59%
liked (117 👍 / 83 👎)
936
favourites (13.1 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Compass
399 R$
VIP
299 R$
Extra Workspaces
299 R$
Custom Themes
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Infinite Alchemy! ✨ · welcome59,050 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

585958.515 August 2026 — 58 % liked25 August 2026 — 59 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:3659+1
15 Aug 2026, 14:2158first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.