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SELL OIL and RULE THE WORLD! 🛢️🔥

SELL OIL and RULE THE WORLD! 🛢️🔥

A Roblox experience owned by Imma Snatch Yo Weave '25 Productions (YCC).

TycoonENTycoonBusiness SimulationProgression

Description (written by the developer; not a statement by this register)

You’re nobody. People make fun of you. You’re broke and lonely. 😔 But then you strike gold. Or should I say OIL HAHAHAHAHHAHAHAH 🔥 Suddenly it’s time to turn your life around. Sell oil on the streets, build conveyors, throw together a totally ethical factory, and grow your empire into something huge. Prove everyone wrong, make absurd amounts of money, and claw your way to the top of the world! (With questionable morals) 🛢️ 🌍💰 🎮 JOIN THE GROUP FOR 125% MONEY 🎮 💾 Progress auto-saves 💾 👍 LIKE FOR UPDATES 👍 Inspired by “prove dad wrong / prove mom wrong” games Oil Tycoon

Last updated by the developer 10 Jan 2026, 14:05 UTC.

0
playing (measured 10 Aug 2026, 18:03 UTC)
34,025
lifetime visits
85%
liked (272 👍 / 47 👎)
225
favourites (6.6 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rob Players
3,000 R$
Auto Sell
399 R$
3x Faster Restockers
349 R$
hire beast
249 R$
2x Cash
199 R$
hire the goat
199 R$
hire kai
149 R$
hire ice spice
149 R$
Double Oil
99 R$
Starterpack (300K cash, 3k Oil, 5 chips)
99 R$
hire caseoh
99 R$
hire speed
99 R$
carry multiple Oil
99 R$
2x Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OIL · other21,199 · 0.00% win
SELLING · other21,186 · 0.00% win
STARTED · welcome21,173 · 0.00% win
YOU · other21,171 · 0.00% win
YOU RULED THE WORLD · progression46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8516 August 2026 — 85 % liked26 August 2026 — 85 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:0285no change
16 Aug 2026, 03:0185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.