SELL OIL and RULE THE WORLD! 🛢️🔥
A Roblox experience owned by Imma Snatch Yo Weave '25 Productions (YCC).
TycoonENTycoonBusiness SimulationProgression
Description (written by the developer; not a statement by this register)
You’re nobody. People make fun of you. You’re broke and lonely. 😔 But then you strike gold. Or should I say OIL HAHAHAHAHHAHAHAH 🔥 Suddenly it’s time to turn your life around. Sell oil on the streets, build conveyors, throw together a totally ethical factory, and grow your empire into something huge. Prove everyone wrong, make absurd amounts of money, and claw your way to the top of the world! (With questionable morals) 🛢️ 🌍💰 🎮 JOIN THE GROUP FOR 125% MONEY 🎮 💾 Progress auto-saves 💾 👍 LIKE FOR UPDATES 👍 Inspired by “prove dad wrong / prove mom wrong” games Oil Tycoon
Last updated by the developer 10 Jan 2026, 14:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 03:02 | 85 | no change |
| 16 Aug 2026, 03:01 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.