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TNM - Shootout at High Tide.

TNM - Shootout at High Tide.

A Roblox experience owned by #ZDC Community.

ShooterENFPSBrazilian Favela SettingPvP Shooter

Description (written by the developer; not a statement by this register)

Welcome to TNM, to ensure a lot of fun in PvP, you will fight in alleys, hills and urban settings full of excitement and adrenaline. 🚫 No real violence: this game is 100% fictional and created solely for entertainment on Roblox. Gather your friends, plan your strategy, and show who's in charge in the Tide! #PvP #FPS #Favela #GunExchange #BOPE #RP #Brazil #RioDeJaneiro #Morro #Quebrada #CPX #TNB #TNF #WarZone #Shooter #Multiplayer

Last updated by the developer 14 Jul 2026, 15:57 UTC.

1
playing (measured 11 Aug 2026, 10:33 UTC)
110,576
lifetime visits
76%
liked (78 👍 / 24 👎)
292
favourites (2.6 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

.30 Fura Caveirao
75 R$
M4 Hallowen
45 R$
Fura Lata
45 R$
Ak - 47 Hello Kitty
40 R$
Fal Cavanha
40 R$
Terror do Estado
35 R$
Patrick
35 R$
Arma de Otaku
25 R$
FalGold
20 R$
Glock VIP
20 R$
C8
15 R$
Glock Cavanha
15 R$
Tag Personalizada
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

737674.515 August 2026 — 73 % liked25 August 2026 — 73 % liked24 September 2026 — 74 % liked14 October 2026 — 76 % liked24 October 2026 — 76 % liked15 August 202624 October 2026
5 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:0176no change
14 Oct 2026, 15:0076+2
24 Sept 2026, 14:5274+1
25 Aug 2026, 10:1973no change
15 Aug 2026, 10:0873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.