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Gleeber's Deserted Towers

Gleeber's Deserted Towers

A Roblox experience owned by Gleeber's Deserted Community.

Tower defenseENTower DefenseFan GameDesert Theme

Description (written by the developer; not a statement by this register)

Have you ever wanted to play absolutely ABYSMAL TOWERS? No? Not suprised, but welcome to GLEEBER'S DESERTED TOWERS! A TBP/EToH fangame where every single tower is at least 20+ minutes, and every single area is a version of a plate from TBP thats mixed with a desert (or something related to desertplate). I hope you have a fun time... not like theres any actual GOOD towers in this game.

Last updated by the developer 7 Jul 2026, 16:00 UTC.

0
playing (measured 27 Aug 2026, 03:18 UTC)
1,109
lifetime visits
83%
liked (15 👍 / 3 👎)
19
favourites (17.1 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 03:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

demo player · other164 · 0.00% win
you joiner the gamed! · welcome164 · 0.00% win
Stud of Fading Platform · progression41 · 0.00% win
Mini House of Literally Just A Few Jumps · progression38 · 0.00% win
latepril fools! · secret21 · 0.00% win
tower of very happy: revamp · other20 · 0.00% win
ToJITFIE🎌 · other18 · 0.00% win
"The Baseplate Project" · other17 · 0.00% win
Steeple of anger is the tower · other13 · 0.00% win
Edifice of Reaching 20 Minutes · progression11 · 0.00% win
SquidwartBucks Tower · other8 · 0.00% win
Obelisk of Start · welcome8 · 0.00% win
ROom of sit don · other8 · 0.00% win
Great Obelisk of Obtuse · other7 · 0.00% win
Tower of Expecting The Almighty · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.