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[🧬SKILL TREE V2🧬] RNG Incremental

[🧬SKILL TREE V2🧬] RNG Incremental

A Roblox experience owned by Incremental games and stuff.

SimulatorENRNGincrementalskill tree

Description (written by the developer; not a statement by this register)

🎲 Welcome to RNG Incremental! 🎲 (ROLLS OFFLINE!) ✨ ARE YOU READY TO ASCEND? ✨ ⭐UPDATE 3 - 🧬 SKILL TREE V2 Now you have 384 MORE tree nodes to to unlock for better progression. Introducing: Robux Tokens! equal to 3 permanent tokens and are used to buy gamepasses! NEW CONTENT - AURAS You now have the ability to roll auras for MASSIVE buffs. 🎁 ACTIVE CODES: • SKILLTREEV2 - 5 Skill Tree Tokens • AURAS - 2 Coin potions, 2 Luck potions • 175KVISITS - 2 permanent tokens 🔥 Roblox Plus players get 25% more luck and 25% more coins! 💎 COMPLETE THE NEW AND IMPROVED SKILL TREE. TEST YOUR LUCK. tags: RNG, incremental, simulator, simulation, roll

Last updated by the developer 9 Aug 2026, 13:08 UTC.

1
playing (measured 11 Aug 2026, 07:19 UTC)
200,959
lifetime visits
74%
liked (782 👍 / 269 👎)
1,166
favourites (5.8 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
450 R$
x2 Luck
400 R$
x2 Coins
300 R$
x2 Ascension Points
250 R$
Auto Wishing Well
250 R$
x2 Prestige Points
250 R$
Faster Auto Roll
200 R$
x2 walkspeed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To RNG Incremental · welcome68,869 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked25 August 2026 — 74 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:3474no change
15 Aug 2026, 04:3374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.