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yeah.rng [Public Alpha]

yeah.rng [Public Alpha]

A Roblox experience owned by EPIC COOL CULT.

OtherENsans.rngfangameflashing lights

Description (written by the developer; not a statement by this register)

Just One Fangame... Among Thousands Game contains FLASHING LIGHTS! original sans.rng by sand_underman3 https://www.roblox.com/users/687494129/profile https://www.roblox.com/games/15311521477/sans-rng originalest sans.rng by ImADankMemeXD https://www.roblox.com/users/1171585746/profile Devs: ME! ONLY ME!!

Last updated by the developer 30 Jul 2026, 23:56 UTC.

0
playing (measured 14 Aug 2026, 18:35 UTC)
3,448
lifetime visits
81%
liked (29 👍 / 7 👎)
32
favourites (9.3 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Admin Panel
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join the game · welcome1,269 · 66.7% win
get your first 1/100+ · collection690 · 0.00% win
get your first 1/5.000+ · collection79 · 0.00% win
get your first 1/50.000+ · collection11 · 0.00% win
get your first 1/450.000+ · collection4 · 0.00% win
LOLZ! YOUR SERVER HAS BEEN HACKED! · other2 · 0.00% win
The Showerless Badge · other0 · 0.00% win
AFK GOD · other0 · 0.00% win
Toxic Waste · progression0 · 0.00% win
DESPICABLE · progression0 · 0.00% win
TRUE BARRIER. · progression0 · 0.00% win
CODE RAINBOW · progression0 · 0.00% win
AFK Master · other0 · 0.00% win
Crazy Salesman · other0 · 0.00% win
ERROR · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.