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Crush Tower

Crush Tower

A Roblox experience owned by Biru.

ObbyIDTower ObbyPlatformerIndie

Crush Tower is an obby experience created on 2026-01-10. It has recorded 5,493,419 lifetime visits and 6,732 favorites. The game holds an 86% like percentage. Currently, zero users are playing. The description indicates it is a tower obby developed by @pbjrb.

Description (written by the developer; not a statement by this register)

--Crush tower-- Jangan lupa bergabung dengan komunitas kami!🐳 --Emang bisa namatin game ini?!😭😗 -📊 Update - - 📢 Pengumuman: - - -💌 Dukung Kreasi KamiI! Jangan Lupa Like [👍] dan tambahkan ke favorit [⭐] 🙂‍↕️ 🔧 Kredit & Info - Dikembangkan oleh: @pbjrb - Genre: Tower Obby ⭐ -- -- --

Last updated by the developer 28 Jul 2026, 03:34 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
5,493,419
lifetime visits
86%
liked (3,247 👍 / 532 👎)
6,728
favourites (1.2 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
39 R$
Heart Hammer💖
19 R$
Gravity Coil
9 R$
Invisible
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,904,347 · 0.00% win
Winner · progression51,648 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:5186no change
14 Aug 2026, 00:4986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.