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+1 Bigger Every Second!

+1 Bigger Every Second!

A Roblox experience owned by Diamondclad Games.

SimulatorENsize simulatorauto growrebirth mechanic

Description (written by the developer; not a statement by this register)

🚀 +1 Bigger Every Second 🚀 Watch yourself grow non-stop in this insane size simulator! Every second makes you bigger and nothing can stop you. 💪 How it Works: Your size increases automatically every single second! 🏔️ Smash obstacles, explore massive areas, and show off your size to the whole server. ⚡ Rebirth when you're ready to grow even FASTER than before. 🛒 Grab upgrades to speed up your growth and reach absolutely insane sizes. Think you can outgrow everyone and claim the #1 spot on the leaderboard? 👍 Drop a like to help us keep updating the game! Tags: +1 bigger every second, auto grow, size game, get bigger, growth simulator, massive simulator, giant simulator, every second grow, height game, huge

Last updated by the developer 2 Aug 2026, 15:38 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
6,151
lifetime visits
56%
liked (5 👍 / 4 👎)
1,151
favourites (187.1 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome3,557 · 0.00% win
World 2! · progression48 · 0.00% win
野獣先輩 · other0 · 0.00% win
Owner badge · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

435649.517 August 2026 — 43 % liked6 September 2026 — 50 % liked16 September 2026 — 56 % liked17 August 202616 September 2026
3 measurements spanning 30 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 19:0156+6
6 Sept 2026, 18:5350+7
17 Aug 2026, 18:3843first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.