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+1 Jump every Second [πŸ†]

+1 Jump every Second [πŸ†]

A Roblox experience owned by C++ Studios.

SimulatorENincrementalleaderboardrebirth

Description (written by the developer; not a statement by this register)

Welcome to +1 Jump Per Second! Gain power every tick of the clock. How far can you go? πŸƒ Race your rivals to the top! πŸ”“ Unlock epic new stages. πŸ“ˆ Climb the leaderboards. πŸ”„ Rebirth for permanent boosts! Start your journey today and become the world's tallest jumper! πŸ‘ Like the game! πŸ‘₯ Join the group for Rewards & Updates!

Last updated by the developer 12 Jan 2026, 21:44 UTC.

0
playing (measured 12 Aug 2026, 05:52 UTC)
2,811
lifetime visits
80%
liked (4 πŸ‘ / 1 πŸ‘Ž)
382
favourites (135.9 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rainbow Carpet
584 R$
Jetpack
499 R$
Grapple Hook
443 R$
Hoverboard
298 R$
Gravity Coil
68 R$
20 Inventory Space
59 R$
2x Wins
59 R$
Equip 8 Pets
59 R$
Triple Eggs
49 R$
Speed Coil
19 R$
Boombox
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rainbow Tower Β· other1,062 Β· 0.00% win
Candy Tower Β· progression460 Β· 0.00% win
Hell Tower Β· progression300 Β· 0.00% win
Illumina Tower Β· progression214 Β· 0.00% win
Bombastic Tower Β· other120 Β· 0.00% win
Christmas Tower Β· other44 Β· 0.00% win
Void Tower Β· progression17 Β· 0.00% win
Beach Tower Β· other10 Β· 0.00% win
Gold Tower Β· progression6 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.