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CONSEQUENCE [OPEN TESTING]

CONSEQUENCE [OPEN TESTING]

A Roblox experience owned by Conscious Effort.

HorrorENsurvival horrorchoice-driven narrativeliminal spaces

Description (written by the developer; not a statement by this register)

You’re what some call a corporate rat, strictly following your routine. During another day of doing so, you encounter something extremely out of place. This anomaly will bring you into the liminal world of CONSEQUENCE. Inside this dream-like reality, hesitation means death. Face difficult choices throughout your game-play, each bringing a different result. Discover & explore nightmarish worlds, alongside their different cultures, regions, opponents, and environments. Loot for anything that might come in handy. Survive in places where tragedy never stops, come across dangerous encounters, all while managing hunger. Find more survivors, learn their story, and see this world from their perspective. Your primary goal is to stay alive long enough to escape this place.

Last updated by the developer 28 May 2026, 17:46 UTC.

0
playing (measured 1 Sept 2026, 23:34 UTC)
271
lifetime visits
100%
liked (10 👍 / 0 👎)
3
favourites (11.1 per 1k visits)
10 January 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 23:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

CONSEQUENCE · other46 · 0.00% win
THE CONSEQUENCE FORUM · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1002 September 2026 — 100 % liked13 September 2026 — 100 % liked2 September 202613 September 2026
2 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 10:48100no change
2 Sept 2026, 08:21100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.