CONSEQUENCE [OPEN TESTING]
A Roblox experience owned by Conscious Effort.
HorrorENsurvival horrorchoice-driven narrativeliminal spaces
Description (written by the developer; not a statement by this register)
You’re what some call a corporate rat, strictly following your routine. During another day of doing so, you encounter something extremely out of place. This anomaly will bring you into the liminal world of CONSEQUENCE. Inside this dream-like reality, hesitation means death. Face difficult choices throughout your game-play, each bringing a different result. Discover & explore nightmarish worlds, alongside their different cultures, regions, opponents, and environments. Loot for anything that might come in handy. Survive in places where tragedy never stops, come across dangerous encounters, all while managing hunger. Find more survivors, learn their story, and see this world from their perspective. Your primary goal is to stay alive long enough to escape this place.
Last updated by the developer 28 May 2026, 17:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Sept 2026, 23:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 13 Sept 2026, 10:48 | 100 | no change |
| 2 Sept 2026, 08:21 | 100 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.