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🗿 Sigma Troll Face Tower 🎵

🗿 Sigma Troll Face Tower 🎵

A Roblox experience owned by Troll Tower Experiment.

MinigamesENslap mechanicsigma memetroll face

Sigma Troll Face Tower is a minigame experience created on January 10, 2026. The title has accumulated 1,478,486 lifetime visits and 239,038 favorites. Currently, zero users are playing. The experience holds a 72% like percentage. It is categorized under the minigames genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

💀 Welcome to Sigma Troll Face Tower… if you dare become a sigma. 💀 💀 Can you survive the insane climb… or will Sigmas send you flying into the void? 💀 Become the ultimate troll and knock other players straight off the tower! 🎁 Join our group for an exclusive Sigma Slap 👉 Troll Tower Studios! – https://www.roblox.com/communities/1113339041 💚 Thanks for playing — and watch out for Sigma Troll Face… once it appears, it’s already too late 🌌✨ Inspired by Slap Tower and other chaotic slap games. 👊 Slap Hand Image Credits: Slap Battles 💚

Last updated by the developer 20 Jun 2026, 12:37 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
1,478,486
lifetime visits
72%
liked (552 👍 / 218 👎)
239,244
favourites (161.8 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin [OP💥]
799 R$
🌈MAGIC CARPET🌈 (FLY)
399 R$
LONG SLAP [📏]
79 R$
MORPH ROOM! [☠️]
39 R$
DIAMOND SLAP [💎]
29 R$
GOLD SLAP [🪙]
21 R$
TOXIC SLAP [☣︎]
19 R$
Default Slap [OP]
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,000,524 · 0.00% win
Winner · other93,633 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked13 September 2026 — 72 % liked3 October 2026 — 72 % liked2 November 2026 — 72 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 15:0472no change
3 Oct 2026, 15:0272no change
13 Sept 2026, 14:3872no change
24 Aug 2026, 12:2172no change
14 Aug 2026, 12:2072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.