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[KAISER] Become an Egoist!

[KAISER] Become an Egoist!

A Roblox experience owned by Vyntra..

SportsENanimesoccerblue lock

Description (written by the developer; not a statement by this register)

😂Do you have what it takes to Become an Egoist!? ⚽Score goals to spin for new EGOISTS blue lock, blue lock roblox, anime soccer, anime football, competitive soccer, ranked matches, skill-based gameplay, fast-paced matches, anime sports game, striker gameplay, egoist gameplay, team vs team, pvp soccer, anime abilities, special moves, awakening skills, intense matches, leaderboard grind, multiplayer sports, roblox anime game, blue lock inspired, goal scoring, 1v1 soccer, 5v5 soccer, competitive roblox, replayable gameplay, Isagi, Rin, Steal a Bluelock

Last updated by the developer 10 Jan 2026, 23:09 UTC.

0
playing (measured 24 Aug 2026, 02:04 UTC)
211
lifetime visits
100%
liked (2 👍 / 0 👎)
2
favourites (9.5 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Pets
199 R$
Triple Eggs
199 R$
More Storage 2
149 R$
More Storage 1
99 R$
Auto Egg Hatch
99 R$
Double Currency
99 R$
Lucky
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played the game! · welcome183 · 0.00% win
Meet the owner! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.