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¡Escape Tsunami For Clown!

¡Escape Tsunami For Clown!

A Roblox experience owned by Fede Productions.

ObbyEStsunamioffline-earningsclowns

¡Escape Tsunami For Clown! is an obby experience created on 2026-01-11. It has recorded 1,165,463 lifetime visits and 69,238 favorites. Currently, two users are playing. The game holds a 95% like percentage. The description mentions running, avoiding tsunamis, and collecting clowns.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami For Clowns! 🌊 Run fast and grab Clowns! 🏃 Avoid tsunamis when they come! 🌊 Stay alive and collect many Clowns! ⚡ Upgrade your Clowns and get more money! 💸 Your Clowns earn cash OFFLINE! 💤 --------------------------------------------------------------------------------------- 👍Like the game and join the group for FREE 404 CLOWN! 👍

Last updated by the developer 31 May 2026, 05:49 UTC.

2
playing (measured 10 Aug 2026, 18:34 UTC)
1,165,463
lifetime visits
94%
liked (2,640 👍 / 160 👎)
72,326
favourites (62.1 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.514 August 2026 — 95 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:3094no change
24 Aug 2026, 14:1994-1
14 Aug 2026, 14:1995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.