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City of San Fernando, CA

City of San Fernando, CA

A Roblox experience owned by RockWood LEO Group.

RoleplayENpolicefirecivilian

Description (written by the developer; not a statement by this register)

Welcome to City of San Fernando, California Roleplay—a realistic Roblox roleplay community built for players who enjoy immersive and professional roleplay. What We Offer San Fernando Police Los Angeles County Sheriff's Department Fire & Civilian Roleplay Detailed California-Inspired Map Realistic Calls & Scenarios High-Quality Emergency Vehicles Active Development Team Frequent Updates Friendly & Professional Community Why Join? Whether you want to patrol the streets, save lives, or create your own civilian story, City of San Fernando Roleplay has something for everyone. Our goal is to provide a fun, realistic, and welcoming experience for all players.

Last updated by the developer 14 Aug 2026, 03:32 UTC.

0
playing (measured 14 Aug 2026, 08:05 UTC)
3,534
lifetime visits
61%
liked (20 👍 / 13 👎)
79
favourites (22.4 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 08:051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation Gamepass
500 R$
Car GamePass
200 R$
Gun Gamepass
125 R$
Detective Pass
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge Giver · welcome160 · 0.00% win
Meet The Owner · other132 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57615918 August 2026 — 57 % liked28 August 2026 — 58 % liked7 September 2026 — 61 % liked18 August 20267 September 2026
3 measurements spanning 20 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 06:4961+3
28 Aug 2026, 06:2358+1
18 Aug 2026, 06:2357first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.