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Island Cube Minigames [BETA]

Island Cube Minigames [BETA]

A Roblox experience owned by Umbra Society.

MinigamesESminigamescompetitivecollection

Description (written by the developer; not a statement by this register)

Cube Island es una isla llena de minijuegos competitivos donde los jugadores ponen a prueba su habilidad en partidas rápidas y dinámicas. Los minijuegos se inician automáticamente desde el lobby y cada partida tiene un ganador según su desempeño. Al ganar, los jugadores pueden desbloquear nuevos cubes y personalizar su personaje con diferentes modelos. Cube Island está pensado para sesiones cortas y divertidas, con minijuegos variados y un sistema de progresión basado en victorias. Características principales: -Minijuegos rápidos y competitivos -Sistema de cubes coleccionables -Hasta 10 jugadores por servidor -Compatible con PC y dispositivos móviles El juego recibirá nuevos contenidos y mejoras en futuras actualizaciones.

Last updated by the developer 21 May 2026, 18:40 UTC.

0
playing (measured 12 Aug 2026, 06:49 UTC)
9,807
lifetime visits
84%
liked (126 👍 / 24 👎)
35
favourites (3.6 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
3 Accessories
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Umbra Rank · other17 · 0.00% win
Thousand Wins · progression3 · 0.00% win
5,000 Wins · progression0 · 0.00% win
10 Thousand Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.517 August 2026 — 85 % liked27 August 2026 — 84 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 10:4584-1
17 Aug 2026, 10:3685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.