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+1 Height Per Backflip

+1 Height Per Backflip

A Roblox experience owned by Backflip Game +1.

+1 Height Per Backflip is a Roblox experience created on 2026-01-11. It has accumulated 2,150,561 lifetime visits and 214,170 favorites. The game holds a 96% like percentage. Currently, zero users are playing. No specific genre is assigned to this entry.

Description (written by the developer; not a statement by this register)

🔥 Jump higher and higher! 🏆 Earn Wins 🚀 Upgrade your Jump ♻️ Rebirth to unlock more power 💎 Global purchases announcements 🎯 Smooth progression 🎉 Constant updates 👍 Like & Favorite to support!

Last updated by the developer 10 Mar 2026, 18:30 UTC.

0
playing (measured 10 Aug 2026, 21:06 UTC)
2,150,561
lifetime visits
96%
liked (6,361 👍 / 236 👎)
214,184
favourites (99.6 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:063first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] x100 Auto Train
1,999 R$
x2048 Jump Multiplier
1,499 R$
x1024 Jump Multiplier
1,299 R$
x25 Auto Train
999 R$
x512 Jump Multiplier
799 R$
x256 Jump Multiplier
399 R$
x9 Auto Train
299 R$
x128 Jump Multiplier
199 R$
x64 Jump Multiplier
129 R$
x32 Jump Multiplier
79 R$
x3 Auto Train
59 R$
x16 Jump Multiplier
39 R$
x8 Jump Multiplier
24 R$
x4 Jump Multiplier
9 R$
x2 Jump Multiplier
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome569,011 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:5196no change
14 Aug 2026, 08:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.