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[๐Ÿ”ฆ] Escape Tsunami For Stranger Things

[๐Ÿ”ฆ] Escape Tsunami For Stranger Things

A Roblox experience owned by I AM EXLE.

TycoonENStranger Thingstsunami survivaloffline earnings

[๐Ÿ”ฆ] Escape Tsunami For Stranger Things is a tycoon experience created on 2026-01-11. The game has recorded 649,954 lifetime visits and holds 1,595 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami For Stranger Things ๐Ÿ”ฆ Run fast and grab Stranger Things Characters! ๐Ÿƒ Avoid tsunamis when they come! ๐ŸŒŠ Stay alive and grow your collection โšก Upgrade your characters and get more money! ๐Ÿ’ธ Upgrade your base to unlock more slots and place extra characters! ๐Ÿ—๏ธ Your Stranger Things Characters earn cash OFFLINE! ๐Ÿ’ค Like the game and join the group for FREE LEGENDARY ๐Ÿ‘

Last updated by the developer 16 Jun 2026, 03:47 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
649,954
lifetime visits
95%
liked (1,236 ๐Ÿ‘ / 71 ๐Ÿ‘Ž)
1,598
favourites (2.5 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

DoubleSpeed
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome ยท welcome235,603 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9514 August 2026 โ€” 95 % liked24 August 2026 โ€” 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 94โ€“96 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:0495no change
14 Aug 2026, 19:0295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.