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[30 CP + FREE AVA]"MOUNT EVERLINE"

[30 CP + FREE AVA]"MOUNT EVERLINE"

A Roblox experience owned by ὟAKUJA COMMUNITὟ.

AdventureIDclimbingobstacle coursesummit challenge

MOUNT EVERLINE is an adventure experience created on 2026-01-11. It has recorded 516,130 lifetime visits and 630 favorites. The game holds a 61% like percentage. Currently, zero players are active. The experience features checkpoint-based progression with two distinct summit routes, categorized under the adventure genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

⭐ 30 Checkpoint untuk ditaklukkan 🧗 Lintasan panjang dengan progres yang nyaman dan bertahap 🎮 Tingkat kesulitan Mudah – Menengah, cocok untuk semua pemain 🛤️ 2 Jalur Menuju Summit • Jalur WASD – penuh tantangan, butuh kontrol dan skill +1500 SUMMIT • Jalur Jalan Lurus ke Atas – lebih santai, fokus pada perjalanan hingga puncak +1000 SUMMIT BETA SERVER KALO ADA BUG ATAU SEMACAMNYA MAAF YA.

Last updated by the developer 29 Mar 2026, 08:58 UTC.

0
playing (measured 11 Aug 2026, 01:00 UTC)
516,130
lifetime visits
61%
liked (530 👍 / 345 👎)
630
favourites (1.2 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
COIL
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6114 August 2026 — 61 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:5161no change
14 Aug 2026, 20:5161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.