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Laundry Madness Simulator

Laundry Madness Simulator

A Roblox experience owned by Astraforge Studio.

Social & hangoutENsocial simulationcozy atmosphereidle earning

Description (written by the developer; not a statement by this register)

Step into the cozy public laundromat where everyday problems turn into weird, awkward and surprisingly fun social moments. Wash your clothes, upgrade your outfit, dry everything while machines hum in the background… and talk (or not talk) to total strangers. Just exist here and earn 25 points every 50 seconds ──────────────────────────── Meet new people. Make friends. Or simply enjoy the calm chaos and uncomfortable silence. Whether you came to do laundry or to live strange human interactions, something is always happening. ──────────────────────────── Follow our social media channels to grab exclusive promotional codes and unlock special perks! 🧺🚿

Last updated by the developer 18 Jan 2026, 02:31 UTC.

0
playing (measured 21 Aug 2026, 09:30 UTC)
4,840
lifetime visits
68%
liked (15 👍 / 7 👎)
1,602
favourites (331.0 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Game-Dono
2,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome130 · 0.00% win
Secret Room? · secret20 · 0.00% win
??? · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.