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[RELEASE] TYPE://CERO

[RELEASE] TYPE://CERO

A Roblox experience owned by 512-Bit.

Fighting & PvPENanimecombatskill-based

Description (written by the developer; not a statement by this register)

⦾ PSA - If you enjoy the game, please leave a like! It means a lot to us. - Join the community server down below! - Always follow the TOS. ⦾ CONTROLS [ LEFT ALT ] - Shift Lock Toggle [ CTRL + K ] - Rip Mask [ J ] - SR Faction Weapon Release [ CTRL + J ] - Mode Release [ Q ] - Dash [ SHIFT + Q ] - Flashstep (Changeable In Settings) [ Z, X, C ] - Partial/Mode Skills [ T, G ] - Volt/Mode Skills [ R ] - Critical [ N ] - Skill Tree [ M ] - Meditate [ P ] - Emote Wheel [ B ] - Grip [ V ] - Carry [ COMMA ] - Map Markers ⦾ Miscellaneous - PC, Phones, Tablets, and Consoles are supported, but this game may be heavier on certain devices, we are sorry. - Credits to the developers @ TYPE://CERO & TYPE://SOUL.

Last updated by the developer 9 Aug 2026, 17:47 UTC.

2
playing (measured 17 Aug 2026, 17:51 UTC)
22,961
lifetime visits
90%
liked (80 👍 / 9 👎)
56
favourites (2.4 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 17:512first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Conquer The Abyssal Feline · progression0 · 0.00% win
The Almighty · other0 · 0.00% win
Weakened Gate Guardian · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9017 August 2026 — 90 % liked27 August 2026 — 90 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:5190no change
17 Aug 2026, 17:5190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.