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[TRY DRIVING WITH MOBILE!!] ULSAN BUS DRIVING SIMULATOR V9.0

[TRY DRIVING WITH MOBILE!!] ULSAN BUS DRIVING SIMULATOR V9.0

A Roblox experience owned by STUDIO_SUJIN.

SimulatorENbus drivingKoreasimulation

Description (written by the developer; not a statement by this register)

"A bus game that's more advanced with nine attempts" #Ulsan Bus Simulator, #Ulsan Bus Driving Simulator Welcome! This is a bus driving simulator in Ulsan! Npc Passenger, with a real-world bus and BIS system, High quality, advanced bus simulator! Come and visit, enjoy! I'm going to go further as a bus simulator representing Korea! STUDIO_SUJIN™┃BEYOND THE LIMIT Special Thanks : Geek Byte™, NEXONIC STUDIO™┃PRECISION. PERFORMANCE. POWER. #Bus #Driving #Korea

Last updated by the developer 6 Aug 2026, 14:13 UTC.

0
playing (measured 10 Aug 2026, 20:22 UTC)
66,624
lifetime visits
52%
liked (94 👍 / 86 👎)
221
favourites (3.3 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100SC
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play 1 Hour · other17 · 0.00% win
You played Ulsan Bus Simulator! · welcome0 · 0.00% win
You've passed the license exam! · progression0 · 0.00% win
Drive with only one key · other0 · 0.00% win
Meet the dealer. · other0 · 0.00% win
10 Hours of Play · other0 · 0.00% win
100 Hours of Play · other0 · 0.00% win
1000 Hours of Play · other0 · 0.00% win
I met five developers in Ulsan! · other0 · 0.00% win
10000 Hours of Play · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5215 August 2026 — 52 % liked25 August 2026 — 52 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:2052no change
15 Aug 2026, 15:0652first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.