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[UPD] Indian Roads

[UPD] Indian Roads

A Roblox experience owned by Sanskruti Studio.

SimulatorENopen-worlddrivingindian culture

[UPD] Indian Roads is a simulator experience created on 2026-01-11. The game currently has 302 players, 4,752,007 lifetime visits, 6,902 favorites, and a 78% like percentage.

Description (written by the developer; not a statement by this register)

--> Indian Roads is an open-world driving game set in a beautiful Indian village. --> Explore authentic rural roads, enjoy desi vibes, and drive iconic Indian cars while freely roaming through peaceful countryside environments. --> Explore open landscapes, and everyday life while driving authentic Indian Vehicles, capturing freedom of the countryside.

Last updated by the developer 18 Aug 2026, 14:37 UTC.

67
playing (measured 21 Aug 2026, 20:54 UTC)
4,966,197
lifetime visits
77%
liked (1,326 👍 / 394 👎)
11,468
favourites (2.3 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

446755.511 August 2026 — 44 players21 August 2026 — 67 players11 August 202621 August 2026
2 measurements spanning 11 days, net +23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–70 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5467+23
11 Aug 2026, 01:0044first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hot Air Balloon
99 R$
Luxury Cars Pass
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome !! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.514 August 2026 — 78 % liked21 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 78 % liked23 October 2026 — 77 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:1877-1
13 Oct 2026, 02:1878+1
3 Oct 2026, 02:1877no change
23 Sept 2026, 02:1877no change
13 Sept 2026, 02:1877no change
3 Sept 2026, 02:1777-1
24 Aug 2026, 02:1778no change
21 Aug 2026, 20:5478no change
14 Aug 2026, 02:1678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.