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[NEW! 💥] The Ascent of Wallhop Tower

[NEW! 💥] The Ascent of Wallhop Tower

A Roblox experience owned by Ren's Adventures!.

ObbyENwallhop mechanicshardcore parkourtower climb

The Ascent of Wallhop Tower is an obby experience created on 2026-01-11. It records 23 concurrent players, 3,772,294 lifetime visits, a 63% like percentage, and 4,299 favorites.

Description (written by the developer; not a statement by this register)

🌀 The Ascent of Wallhop Tower 🌀 Think you’ve mastered obbies? Prove it here! Scale the Wallhop Tower, where every jump, wallhop, and climb pushes your skills to the next level. No shortcuts—just precision, timing, and pure determination ✨ Features • Tough wallhop stages for serious players • Original design by zRenBloxy • Clean scripting & systems by p_1ggy • Great for practicing advanced obby mechanics 🎟️ Gamepasses 🎟️ ⚡ Gravity Coil – Jump lighter than ever 🔥 Fusion Coil – Double speed, double power 🪄 Magic Carpet – Glide through the skies ✋ Slap Hand – Fun chaos with friends 🛡️ Mod Commands – Unlock extra tools 👑 VIP – Exclusive tag + teleport to stages 💖 Support the game by leaving a like & favorite! 🚀 New updates will come based on your feedback Built with passion by @zRenBloxy💡 Scripts powered by @p_1ggy & @zSpeeddm⚙️ Obby, Tower, Challenge, Wallhop, Wall Hop Tower, Hard Obby, Extreme Obby, Troll, Parkour, Speedrun, Difficult Obstacles, DCO, Core, Ai

Last updated by the developer 24 Jun 2026, 12:12 UTC.

23
playing (measured 10 Aug 2026, 14:05 UTC)
3,772,294
lifetime visits
63%
liked (968 👍 / 564 👎)
4,415
favourites (1.2 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0527first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod Commands!
99 R$
Magic Carpet!
99 R$
Fusion Coil!
89 R$
Gravity Coil!
69 R$
Speed Coil!
49 R$
Slap Hand!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,941,575 · 100.0% win
The Golden Gear! · collection45,906 · 7.4% win
Detective! · other33,511 · 4.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked3 September 2026 — 63 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:5363no change
24 Aug 2026, 03:5363no change
14 Aug 2026, 03:5263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.