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UPDATE : PlayTime Checker.

UPDATE : PlayTime Checker.

A Roblox experience owned by MasonPlays.8/DogeBuddies24.

TycoonENprogressionleaderboardperks

Description (written by the developer; not a statement by this register)

**🎮 Welcome to Playtime Checker! ⏰** Start your journey with **0 playtime** and work your way up to the top! The more you play, the higher you climb—and the better the rewards get. ✨ **Features:** * Track your total playtime and level up over time * Unlock awesome perks as you progress * Compete with others to reach the highest playtime 🎁 **Game Passes:** Game passes such as **Flying Carpet** or **VIP** are available! If you purchase one, please send proof in our communications server (link found at the bottom of the game). 🌈 **Perks Include:** * Rainbow name tag (manually given by staff to prevent exploits) * Exclusive abilities and bonuses as you level up 👍 Don’t forget to like the game and stay tuned! 🛠️ **Updates:** We update the game **twice every week**, bringing new features, fixes, and improvements. --- Play more. Earn more. Become the best.

Last updated by the developer 4 Jul 2026, 16:06 UTC.

0
playing (measured 14 Aug 2026, 17:47 UTC)
2,106
lifetime visits
79%
liked (15 👍 / 4 👎)
7
favourites (3.3 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GGS
1,199 R$
Admin Commands
399 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MET THE OWNERS · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.