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Dexin Suka Laser

Dexin Suka Laser

A Roblox experience owned by DEXIN SQUAD.

ObbyIDparkourlaser obstacleskill challenge

Dexin Suka Laser is an obby experience created on 2026-01-11. It has 998,321 lifetime visits, a 94% like percentage, and 833 favorites. Currently, zero users are playing. The game features laser parkour stages with medium to hard difficulty, requiring precise timing and movement control. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

Dexin Suka Laser adalah tower obby bertema laser parkour dengan tingkat kesulitan menengah ke sulit. Map ini dirancang untuk menguji timing, kontrol gerakan, dan konsistensi lompat pemain di setiap stage. Setiap laser memiliki pola berbeda yang menuntut fokus dan ketepatan. Kesalahan kecil bisa membuat pemain mengulang dari awal, sehingga tower ini cocok untuk pemain yang ingin meningkatkan skill obby. Direkomendasikan untuk: Pemain tower obby berpengalaman Pecinta laser stage & parkour challenge Player yang mencari tower tidak terlalu mudah Selesaikan sampai akhir untuk membuktikan skill kamu.

Last updated by the developer 24 Feb 2026, 09:46 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
998,321
lifetime visits
94%
liked (566 👍 / 38 👎)
834
favourites (0.8 per 1k visits)
11 January 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To This Tower · welcome170,298 · 0.00% win
congratulations on the win · other26,780 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.