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Headless Obby (BETA)

Headless Obby (BETA)

A Roblox experience owned by Head Development.

ObbyENparkourbetahead abilities

Description (written by the developer; not a statement by this register)

Welcome to Headless Obby! [⭐] Test your skills in this unique Roblox obby! Progress through the game to unlock powerful head abilities, each granting new ways to conquer challenging and innovative stages. [👥] Bonus: Like the game and join group for free skip! [⚠️] Notice: This game is in BETA. You might encounter some unusual bugs. Your help is appreciated - please report any issues in our official Community server. [💻] Development Team: • PhantomGame_Youtube - Owner & Developer • Risoteki_YT - Original Idea & Main Tester • FieryBlaz3 - Main Tester & Artist

Last updated by the developer 1 Feb 2026, 20:03 UTC.

0
playing (measured 12 Aug 2026, 06:05 UTC)
20,983
lifetime visits
52%
liked (24 👍 / 22 👎)
30
favourites (1.4 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Skips
299 R$
Starter Pack(45% OFF)
179 R$
VIP
99 R$
2x Coins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome17,065 · 0.00% win
Stage 5 · progression10,450 · 0.00% win
Stage 10 · progression7,730 · 0.00% win
Stage 20 · progression3,675 · 0.00% win
Stage 30 · progression1,983 · 0.00% win
Stage 40 · progression637 · 0.00% win
Stage 50 · progression250 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.