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Escape Traps For Brainrots!

Escape Traps For Brainrots!

A Roblox experience owned by Laserots.

TycoonENbrainrot memeidle tycoontrap dodge

Escape Traps For Brainrots! is a tycoon experience created on 2026-01-11. It has 9,548,634 lifetime visits and 918,425 favorites. Currently, 2 users are playing. The game holds a 94% like percentage. Developed by Labfold, the title focuses on trap avoidance and resource collection mechanics within its genre classification.

Description (written by the developer; not a statement by this register)

🌊 ESCAPE TRAPS FOR BRAINROTS! ⚡ How To Play: ⚠️ Dodge Traps and Tsunamis as they activate across the map 🧠 Collect Brainrots to fill your inventory slots 💰 Earn Money from your Brainrots even OFFLINE ⚡ Upgrade Speed to survive deadly traps longer 💸 Upgrade Brainrots to earn even more cash 🏗️ Upgrade Base to unlock more inventory slots ♻️ Rebirth to multiply your earnings and power Like and join the group for FREE EPIC BRAINROT! 👍 Developed & Owned by Labfold

Last updated by the developer 31 Jul 2026, 15:49 UTC.

2
playing (measured 10 Aug 2026, 15:23 UTC)
9,548,634
lifetime visits
94%
liked (17,367 👍 / 1,022 👎)
922,121
favourites (96.6 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [SALE]
199 R$
x2 MONEY
119 R$
PRO SLAP TOOL [OP]
99 R$
Pro Pack [LIMITED TIME]
99 R$
AUTO COLLECT
69 R$
SLAP TOOL
29 R$
Starter Pack [LIMITED TIME]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked12 October 2026 — 94 % liked22 October 2026 — 94 % liked13 August 202622 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:4794no change
12 Oct 2026, 20:4694no change
22 Sept 2026, 20:3894no change
12 Sept 2026, 20:3794no change
2 Sept 2026, 20:3794no change
23 Aug 2026, 20:3694no change
13 Aug 2026, 20:3594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.