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Power Dynamics

Power Dynamics

A Roblox experience owned by Frostbite Works.

SurvivalENsurvivalscavengingcombat

Description (written by the developer; not a statement by this register)

"Survive, scavenge, fight, and maybe we can make it out of here." [NOTICE]: If you have epilepsy, please turn on low contrast mode! You can always turn it off if you feel comfortable but you should always play it safe. [ALPHA NOTICE]: This game is in ALPHA. Things update, change, and get rebalanced often. Game is both gameplay heavy and lore heavy. -Takes inspirations from Pwned by 14:00 and Dandy's world. Disclaimer: This game is also in an alpha state so please keep in mind that there will be bugs! SHUTDOWN = UPDATE! PC/Mobile is supported Console support is available but highly unrecommended. All characters are OCs* and belong to their respective owners. *Original Characters

Last updated by the developer 5 Aug 2026, 00:53 UTC.

0
playing (measured 26 Aug 2026, 21:15 UTC)
2,449
lifetime visits
97%
liked (30 👍 / 1 👎)
19
favourites (7.8 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Immortality · welcome64 · 0.00% win
Blood on my hands · other47 · 0.00% win
The Onboarding Process · welcome43 · 0.00% win
Womp womp · other39 · 0.00% win
Let's play a game. · progression30 · 0.00% win
"hi" · other22 · 0.00% win
"RAHHH" · other17 · 0.00% win
Survientel · other13 · 0.00% win
"Banned for auto block" · other12 · 0.00% win
"Hollow Bloom Bomb" · other12 · 0.00% win
"Another me..." · progression9 · 0.00% win
"Trickshot!" · other9 · 0.00% win
"GET DUNKED ONNNNNNNN!!!" · other9 · 0.00% win
"Very Insightful..." · other8 · 0.00% win
"Triiiiickstabbbbb!!!" · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9726 August 2026 — 97 % liked15 September 2026 — 97 % liked26 August 202615 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 22:4797no change
26 Aug 2026, 21:1697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.