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Iron Glory!

Iron Glory!

A Roblox experience owned by Bread Incorporated.

ShooterENWorld War IITank CombatDestructible Environments

Iron Glory! is a shooter experience created on 2018-12-16. It has recorded 1,989,052 lifetime visits and 34,333 favorites. The current like percentage stands at 78. Zero users are playing now. The description notes the game is in beta and credits Undone Studios for development.

Description (written by the developer; not a statement by this register)

Welcome to the Iron Glory. Here you will battle it out with other tanks in a variety of powerful WW2 combat vehicles on various destructible maps. Do you have what it takes to win? ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ Remember that the game is currently in beta, so there is much to be done! Be sure to give us you feedback and input as to what you'd like to see! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ Support development and give us suggestions on updates by joining Undone Studios! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ Modeling and Design: UndoneBuilder Programming and UI: NPh_rd Explosion VFX: Vedrakkerous

Last updated by the developer 13 Jul 2025, 02:19 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
1,989,052
lifetime visits
78%
liked (10,596 👍 / 3,013 👎)
34,332
favourites (17.3 per 1k visits)
16 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tiger I
699 R$
Premium Ammo
499 R$
Air Strike
399 R$
Mark V
199 R$
Tank Radio
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 5 · progression160,254 · 0.00% win
Level 10 · progression37,005 · 0.00% win
Fifty Kills! · progression24,983 · 0.00% win
Sunny Side Up · other18,589 · 0.00% win
Killstreak · other12,323 · 0.00% win
A Hundred Kills! · progression11,189 · 0.00% win
Under The Sea · other10,677 · 0.00% win
Holding The Line · progression6,615 · 0.00% win
Lumberjack · other3,629 · 0.00% win
Heist Master · progression1,753 · 0.00% win
Addicted · other617 · 0.00% win
God Of Tanks · other573 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:3478no change
14 Aug 2026, 09:3378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.