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[4.1] Deep Root Pickle Chungus

[4.1] Deep Root Pickle Chungus

A Roblox experience owned by MACABRE.゚.

Fighting & PvPENmelee combatPvEChungus

[4.1] Deep Root Pickle Chungus is a fighting-pvp experience created on 2026-01-12. It currently has 125 players online. The game has accumulated 765,343 lifetime visits and 22,036 favorites. User engagement shows an 83% like percentage. The experience focuses on melee combat mechanics.

Description (written by the developer; not a statement by this register)

A MELEE-FIGHTING PvE GAME. THE SOUL PREVAILS. LIKE THE GAME AND JOIN THE GROUP FOR A FREE VARIABLE CRATE! CONTROLS: [ F | BUTTONB ] PARRY [ LEFT CLICK | BUTTONR2 ] SWING [ RIGHT CLICK | BUTTONL2 ] FEINT [ LEFT CTRL | BUTTONL3 ] SHIFTLOCK [ R | BUTTONX ] ABILITY A GAME MADE BY JAMPARTMENT AND CARBOY1000 WITH HELP FROM AEROASTERI, UNAVOIDABLEDAGGER, FRIBSEY, WINSLOW, VFLD, MK, AND JEFFPUDDIN

Last updated by the developer 11 Aug 2026, 03:46 UTC.

71
playing (measured 21 Aug 2026, 20:54 UTC)
812,115
lifetime visits
83%
liked (8,288 👍 / 1,684 👎)
25,910
favourites (31.9 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7111090.510 August 2026 — 110 players21 August 2026 — 71 players10 August 202621 August 2026
2 measurements spanning 11 days, net -39. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–116 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5471-39
10 Aug 2026, 21:18110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAGIC WAND
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BRIEF OPENING · welcome178,976 · 89.5% win
FLEETING MIND · other60,252 · 28.1% win
KNIGHT OF THE GARDEN · other17,569 · 11.5% win
ENLISTED RIFLEMAN · other5,820 · 2.3% win
THANK YOU CHAINSAW MAN · other2,118 · 1.8% win
SOUL IGNITED · other879 · 0.50% win
RESURRECTION · other352 · 0.40% win
MOCKERY · other0 · 0.00% win
SOUL AUGMENTED · other0 · 0.00% win
DEADSHOT · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked21 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:1683no change
24 Aug 2026, 18:1883no change
21 Aug 2026, 20:5483no change
14 Aug 2026, 18:1883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.