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[ NEW ] 2048 but INFINITE and COOL!  🎲

[ NEW ] 2048 but INFINITE and COOL! 🎲

A Roblox experience owned by Grimøra.

PuzzleEN2048physics-basedpuzzle

Description (written by the developer; not a statement by this register)

Cube Merge Chaos 🎲 Combine cubes to achieve higher numbers in this physics-based challenge based on the classic 2048! How to play: Numbered blocks are generated in the arena. Combine two identical blocks to create a higher value. Keep an eye out for random events every minute! Try to get the block with the highest score to top the leaderboard. Features: 40 unique world events (Tornado, Gravity, and more). Physics-based fusion system. Special Gold and Neon block levels. Server-wide high score announcements. Updates: Translated into English. 40 new unique events Bug fixes All menu animations improved Improved visual effects All gamepasse improvements Tags: Cube, Fusion, Simulator, Physics, 2048, Puzzle, Fun, Chaos, Events

Last updated by the developer 29 Jul 2026, 16:59 UTC.

0
playing (measured 11 Aug 2026, 10:16 UTC)
1,387
lifetime visits
67%
liked (6 👍 / 3 👎)
1,183
favourites (852.9 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra luck
499 R$
Super luck
199 R$
Ruler
130 R$
Magnet
129 R$
Luck
50 R$
2x Speed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome797 · 0.00% win
He found the map creator. · secret0 · 0.00% win
128 · other0 · 0.00% win
1024 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.