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Outbreak Mayhem [EARLY ACCESS]

Outbreak Mayhem [EARLY ACCESS]

A Roblox experience owned by Loco Team.

SurvivalENzombie survivalscavengingobjective-based escape

Description (written by the developer; not a statement by this register)

Outbreak Mayhem is an intense zombie survival game where you fight off different types of zombies while trying to escape to rescue. Scavenge the map for weapons and supplies, earn credits, buy classes, extra gear or emotes. With many maps to survive on, your goal is to survive long enough to reach the helicopter or complete objectives and get out alive. [v0.2.2 - EARLY ACCESS DEMO] Join the community server for sneak peeks and to get notified when a new update drops!

Last updated by the developer 6 Aug 2026, 23:01 UTC.

0
playing (measured 11 Aug 2026, 00:50 UTC)
6,516
lifetime visits
78%
liked (49 👍 / 14 👎)
143
favourites (21.9 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Demolitionist Class
2,059 R$
Rouge Class
899 R$
Kevlar Extra
239 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escaped · progression413 · 100.0% win
Bounty Hunter · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.517 August 2026 — 77 % liked27 August 2026 — 78 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:3878+1
17 Aug 2026, 17:3177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.