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KILLSPREE

KILLSPREE

A Roblox experience owned by The Collective Experiment.

HorrorENhorde survivalparkourasymmetric multiplayer

KILLSPREE is a horror experience created on 2026-01-12. It has accumulated 4,760,921 lifetime visits and 32,136 favorites. Currently, 155 users are playing. The game holds an 89% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

🔪 WELCOME TO KILLSPREE 🔪 ❓ [How To Play?] Up to 5 killers will be selected ... beginning their killing spree. The rest must survive by any means necessary using gears, parkour, and more. 🔊 [ TIPS ] Stay out of the Poison Gas! Every 3rd match, something special will happen! ⚠️ [ Demo Release ] This game is still under development. Frequent massive changes are expected. Inspired by Evade and Garrys Mod

Last updated by the developer 25 Jul 2026, 18:49 UTC.

96
playing (measured 22 Aug 2026, 02:50 UTC)
4,831,161
lifetime visits
89%
liked (17,578 👍 / 2,126 👎)
34,122
favourites (7.1 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96139117.510 August 2026 — 139 players21 August 2026 — 134 players21 August 2026 — 133 players21 August 2026 — 120 players21 August 2026 — 133 players22 August 2026 — 124 players22 August 2026 — 128 players22 August 2026 — 96 players10 August 202622 August 2026
8 measurements spanning 11 days, net -43. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–145 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:5096-32
22 Aug 2026, 01:50128+4
22 Aug 2026, 00:50124-9
21 Aug 2026, 23:50133+13
21 Aug 2026, 22:50120-13
21 Aug 2026, 21:50133-1
21 Aug 2026, 20:54134-5
10 Aug 2026, 15:00139first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
399 R$
Custom Chase
79 R$
Skip Animations
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other1,990,400 · 78.5% win
KILLSPREE. · other6,518 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
15 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:1889no change
13 Oct 2026, 02:1789no change
3 Oct 2026, 02:1689no change
23 Sept 2026, 02:1689no change
13 Sept 2026, 02:1589no change
3 Sept 2026, 02:0889no change
24 Aug 2026, 02:0789no change
22 Aug 2026, 02:5089no change
22 Aug 2026, 01:5089no change
22 Aug 2026, 00:5089no change
21 Aug 2026, 23:5089no change
21 Aug 2026, 22:5089no change
21 Aug 2026, 21:5089no change
21 Aug 2026, 20:5489no change
14 Aug 2026, 02:0789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.