Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
KILLSPREE

KILLSPREE

A Roblox experience owned by The Collective Experiment.

HorrorENhorde survivalparkourasymmetric multiplayer

KILLSPREE is a horror experience created on 2026-01-12. It has accumulated 4,760,921 lifetime visits and 32,136 favorites. Currently, 155 users are playing. The game holds an 89% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

🔪 WELCOME TO KILLSPREE 🔪 ❓ [How To Play?] Up to 5 killers will be selected ... beginning their killing spree. The rest must survive by any means necessary using gears, parkour, and more. 🔊 [ TIPS ] Stay out of the Poison Gas! Every 3rd match, something special will happen! ⚠️ [ Demo Release ] This game is still under development. Frequent massive changes are expected. Inspired by Evade and Garrys Mod

Last updated by the developer 25 Jul 2026, 18:49 UTC.

96
playing (measured 22 Aug 2026, 02:50 UTC)
4,831,161
lifetime visits
89%
liked (16,873 👍 / 2,042 👎)
32,606
favourites (6.7 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96139117.510 August 2026 — 139 players21 August 2026 — 134 players21 August 2026 — 133 players21 August 2026 — 120 players21 August 2026 — 133 players22 August 2026 — 124 players22 August 2026 — 128 players22 August 2026 — 96 players10 August 202622 August 2026
8 measurements spanning 11 days, net -43. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–145 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:5096-32
22 Aug 2026, 01:50128+4
22 Aug 2026, 00:50124-9
21 Aug 2026, 23:50133+13
21 Aug 2026, 22:50120-13
21 Aug 2026, 21:50133-1
21 Aug 2026, 20:54134-5
10 Aug 2026, 15:00139first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
399 R$
Custom Chase
79 R$
Skip Animations
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other1,911,223 · 50.4% win
KILLSPREE. · other6,250 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
9 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:0789no change
22 Aug 2026, 02:5089no change
22 Aug 2026, 01:5089no change
22 Aug 2026, 00:5089no change
21 Aug 2026, 23:5089no change
21 Aug 2026, 22:5089no change
21 Aug 2026, 21:5089no change
21 Aug 2026, 20:5489no change
14 Aug 2026, 02:0789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.