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Lockstep

Lockstep

A Roblox experience owned by Project // Tide.

RacingENrhythmminigameRhythm Heaven

Description (written by the developer; not a statement by this register)

Recreation of the Rhythm Heaven minigame, "Lockstep". Controls are simple, tap on the beat.. F for PC, X on console, tap the screen on mobile Play at 60FPS for the intended experience. Go for a perfect! (12 frames for a Good, 6 frames for a Perfect) Made in a few hours for fun, very unoptimized/buggy. You can remove the background dancers via the button in the bottom-left corner. (Reduces a lot of lag)

Last updated by the developer 13 Jan 2026, 03:46 UTC.

0
playing (measured 11 Aug 2026, 02:46 UTC)
1,705
lifetime visits
95%
liked (56 👍 / 3 👎)
73
favourites (42.8 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Victory! · progression211 · 0.00% win
Full Combo! · progression21 · 0.00% win
Rhythm Master · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9519 August 2026 — 95 % liked29 August 2026 — 95 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 03:2195no change
19 Aug 2026, 02:5395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.