Lockstep
A Roblox experience owned by Project // Tide.
RacingENrhythmminigameRhythm Heaven
Description (written by the developer; not a statement by this register)
Recreation of the Rhythm Heaven minigame, "Lockstep". Controls are simple, tap on the beat.. F for PC, X on console, tap the screen on mobile Play at 60FPS for the intended experience. Go for a perfect! (12 frames for a Good, 6 frames for a Perfect) Made in a few hours for fun, very unoptimized/buggy. You can remove the background dancers via the button in the bottom-left corner. (Reduces a lot of lag)
Last updated by the developer 13 Jan 2026, 03:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Aug 2026, 03:21 | 95 | no change |
| 19 Aug 2026, 02:53 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.