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Robloxia World (BETA)

Robloxia World (BETA)

A Roblox experience owned by MeganPlays.

OtherEN

Robloxia World (BETA) is an experience in the other genre, created on 2018-12-17. It has accumulated 13,317,584 lifetime visits and 165,914 favorites. The experience holds an 87% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

[ Content Deleted ]

Last updated by the developer 22 Feb 2025, 06:02 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
13,317,584
lifetime visits
87%
liked (51,998 👍 / 7,879 👎)
165,889
favourites (12.5 per 1k visits)
17 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4X GEMS
1,250 R$
2X GEMS
750 R$
VIP
450 R$
2X COINS
400 R$
Unlock Stereo
250 R$
Premium Emotes
225 R$
2X EXP
175 R$
Fly Faster
150 R$
Flying
50 R$
4X COINS

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Treasure Hunter · collection213,069 · 0.00% win
Day One · welcome170,098 · 0.00% win
Big Spending · other103,792 · 0.00% win
Gift of the Tree · other55,506 · 0.00% win
Secret Place · secret46,999 · 0.00% win
Job Jumper · other45,012 · 0.00% win
Furry Friend · collection39,829 · 0.00% win
AviatorPlays BFF · social3,670 · 0.00% win
Animal Fanatic · collection3,265 · 0.00% win
Collector · collection3,219 · 0.00% win
I Can Fly · other2,650 · 0.00% win
Getting Rich · progression2,535 · 0.00% win
MeganPlays BFF · social1,128 · 0.00% win
VIP · other246 · 0.00% win
Home Owner · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked2 September 2026 — 87 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3787no change
13 Aug 2026, 18:3287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.