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Skeleton Shield Obby

A Roblox experience owned by city boy studio.

ObbyENskeleton themeshield mechanicparkour

Description (written by the developer; not a statement by this register)

• Fun and challenging Roblox Obby with creative stages • Avoid skeleton-themed obstacles and dangerous traps • Use your shield to protect yourself while jumping and dodging • Test your parkour skills, timing, and precision • Increasing difficulty with harder obby levels • Perfect for fans of obby games, parkour, and skill-based challenges • Simple to play, hard to master • Can you reach the end and complete the Skeleton Shield Obby? This game is made purely for entertainment and parody purposes. All memes, jokes, and references used in this game are not meant to offend, harass, or target any individual or group. This game does not promote hate, violence, illegal activities, or inappropriate behavior.

Last updated by the developer 17 Jan 2026, 14:17 UTC.

0
playing (measured 11 Aug 2026, 03:09 UTC)
255,334
lifetime visits
47%
liked (382 👍 / 438 👎)
7,603
favourites (29.8 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:090first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
RawMilk
299 R$
Slapper
149 R$
RocketLauncher
129 R$
AWP
99 R$
Fusion
79 R$
GravityCoil
49 R$
SpeedCoil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Skeleton Shield obby · progression210,780 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4715 August 2026 — 47 % liked4 September 2026 — 47 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:3547no change
15 Aug 2026, 02:2247first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.