Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
⚠️ Landing Experiments: Plane Crash Sandbox

⚠️ Landing Experiments: Plane Crash Sandbox

A Roblox experience owned by Black Eagle Industries.

SimulatorENflight simulationphysics sandboxvehicle destruction

Description (written by the developer; not a statement by this register)

Landing Experiments is a plane crash sandbox, the only game in the genre with: ✅ Soft body physics (real-time mesh deformation) ✅ Semi-realistic flight & crash physics ✅ Up to 5 failure modes per aircraft component ✅ And animated landing gear, wheels, and control surfaces! Core loop: ☑️ Fly your own aircraft ☑️ Crash it to collect data points ☑️ Unlock more planes to earn points faster! Features: 🧑‍✈️ Pilot your airplane using semi-realistic flight controls 💥 Trigger failures individually across dozens of components! ✈️ Unlock up to 15 aircraft models and variants with full interiors 🎨 Customize your aircraft with almost 200 liveries! ⚡ Fly through procedurally generated weather patterns This game is constantly being updated and improved. Your feedback is very welcome. Have fun!

Last updated by the developer 8 Aug 2026, 19:47 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
2,744
lifetime visits
76%
liked (3,600 👍 / 1,138 👎)
36,428
favourites (13275.5 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beta Player! · welcome146,722 · 38.1% win
Alpha Player! · welcome349 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

65897718 August 2026 — 89 % liked28 August 2026 — 88 % liked7 September 2026 — 65 % liked17 September 2026 — 70 % liked27 September 2026 — 74 % liked7 October 2026 — 75 % liked17 October 2026 — 76 % liked7618 August 202617 October 2026
7 measurements spanning 60 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 19:0676+1
7 Oct 2026, 19:0075+1
27 Sept 2026, 18:5374+4
17 Sept 2026, 13:1970+5
7 Sept 2026, 13:1865-23
28 Aug 2026, 12:5188-1
18 Aug 2026, 12:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.