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IMPOSSIBLE 99 Nights In The Forest Glass Bridge

IMPOSSIBLE 99 Nights In The Forest Glass Bridge

A Roblox experience owned by Bridge Experience.

ObbyENglass bridgesurvivalco-op

IMPOSSIBLE 99 Nights In The Forest Glass Bridge is a Roblox experience created on 2026-01-12. It has recorded 2,030,562 lifetime visits and 2,097 favorites. The experience holds an 85% like percentage. Currently, zero users are playing. No specific genre is assigned.

Description (written by the developer; not a statement by this register)

Welcome to the 99 Nights In The Forest Glass Bridge! Team up with friends to cross the 99 Nights In The Forest themed glass bridge! Good luck and have fun!

Last updated by the developer 31 Mar 2026, 17:05 UTC.

0
playing (measured 11 Aug 2026, 05:34 UTC)
2,030,562
lifetime visits
85%
liked (2,930 👍 / 504 👎)
2,098
favourites (1.0 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
799 R$
Golden Carpet
449 R$
Rainbow Carpet
349 R$
Jetpack
299 R$
Flying Cloud
299 R$
Rainbow Slap
199 R$
Ban Hammer
199 R$
VIP (PERMANENT)
149 R$
Super Coil
99 R$
Laser Gun
99 R$
Gravity Coil
79 R$
Speed Coil
79 R$
Slap
79 R$
Grapple Hook
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,444,853 · 100.0% win
Beat The Glass Bridge! · progression315,158 · 4.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0785no change
24 Aug 2026, 09:2185no change
14 Aug 2026, 09:2085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.