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[🇷🇴] MST Romania Admin [🎙️]

[🇷🇴] MST Romania Admin [🎙️]

A Roblox experience owned by MST Romania.

RoleplayROroleplayromanian communityadmin management

Description (written by the developer; not a statement by this register)

MST Romania Admin este un joc creat pentru comunitatea din România, unde ideea principală este simplă: distracție, interacțiune și un sistem de admin corect. Aici nu există favorisme. Toți jucătorii sunt tratați egal, iar staff-ul este ales și gestionat pe baza seriozității, nu a relațiilor. Scopul nostru este să oferim un mediu relaxat, dar organizat, unde fiecare se poate simți bine fără abuzuri sau haos inutil. 🔹 Owneri: Hermezmst seby4412 Cristian_pui 🔹 Management Map: Gabytza1982 14k_BET0CU 📌 Notă importantă: Majoritatea asset-urilor utilizate sunt preluate de pe BuiltByBit și Roblox Toolbox. Jocul este inspirat din Romania Admin Roleplay #1. Vă rugăm să nu reuploadați sau să copiați asset-urile folosite în acest proiect.

Last updated by the developer 27 Jul 2026, 19:12 UTC.

0
playing (measured 28 Sept 2026, 11:00 UTC)
4,086
lifetime visits
93%
liked (27 👍 / 2 👎)
12
favourites (2.9 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Sept 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bifa
250 R$
VIP-Access
200 R$
MST Donor
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hermez? · social56 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.