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Feed Kraken For Brainrots

Feed Kraken For Brainrots

A Roblox experience owned by Brainrot Tsunami Game.

TycoonENbrainrotidlekraken

Feed Kraken For Brainrots is a tycoon experience created on 2026-01-12. It has recorded 972,776 lifetime visits and 96,890 favorites. Currently, four users are playing. The game holds a 94% like percentage. The description mentions running from tsunamis, upgrading bases, and offline farming features.

Description (written by the developer; not a statement by this register)

🐙 Welcome to Feed Kraken For Brainrots! 1. Run from the Tsunamis to get Brainrots🌊 2. Increase your Speed 👟 3. Upgrade your base to gain more slots!🏗️ 🎣Farm Fishes and Money Offline! NEW -> 🎁 Fuse Machine - Join Community for CODES!! Gusnek Studios 🦢

Last updated by the developer 1 Aug 2026, 00:16 UTC.

4
playing (measured 10 Aug 2026, 16:37 UTC)
972,776
lifetime visits
94%
liked (8,745 👍 / 511 👎)
96,956
favourites (99.7 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
365 R$
50% Speed Boost
359 R$
20% Speed Boost
129 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome510,883 · 100.0% win
First Catch · collection363,303 · 91.0% win
First Rebirth · progression246,784 · 55.0% win
Tutorial Completed · progression214,846 · 44.4% win
First Prestige · progression24,431 · 16.9% win
MaximumRebirth · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:5194no change
14 Aug 2026, 15:4994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.