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Feed Kraken For Brainrots

Feed Kraken For Brainrots

A Roblox experience owned by Brainrot Tsunami Game.

TycoonENbrainrotidlekraken

Feed Kraken For Brainrots is a tycoon experience created on 2026-01-12. It has recorded 972,776 lifetime visits and 96,890 favorites. Currently, four users are playing. The game holds a 94% like percentage. The description mentions running from tsunamis, upgrading bases, and offline farming features.

Description (written by the developer; not a statement by this register)

🐙 Welcome to Feed Kraken For Brainrots! 1. Run from the Tsunamis to get Brainrots🌊 2. Increase your Speed 👟 3. Upgrade your base to gain more slots!🏗️ 🎣Farm Fishes and Money Offline! NEW -> 🎁 Fuse Machine - Join Community for CODES!! Gusnek Studios 🦢

Last updated by the developer 1 Aug 2026, 00:16 UTC.

4
playing (measured 10 Aug 2026, 16:37 UTC)
972,776
lifetime visits
94%
liked (8,743 👍 / 515 👎)
97,029
favourites (99.7 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
365 R$
50% Speed Boost
359 R$
20% Speed Boost
129 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome513,675 · 100.0% win
First Catch · collection365,427 · 100.0% win
First Rebirth · progression247,984 · 98.8% win
Tutorial Completed · progression215,896 · 88.9% win
First Prestige · progression24,606 · 24.7% win
MaximumRebirth · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:4994no change
13 Oct 2026, 18:4894no change
3 Oct 2026, 18:4694no change
23 Sept 2026, 18:3894no change
13 Sept 2026, 18:0094no change
3 Sept 2026, 17:5194no change
24 Aug 2026, 15:5194no change
14 Aug 2026, 15:4994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.