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Hide Or Die

Hide Or Die

A Roblox experience owned by MM2 Modded Fans.

MinigamesENhide and seeksurvivalsocial

Hide Or Die is a minigames experience created on 2026-01-12. It has 2,463,617 lifetime visits and 79,055 favorites. Currently, 4 users are playing. The like percentage is 75.

Description (written by the developer; not a statement by this register)

Hope you’re enjoying Hide Or Die 🙌 Your support with a like means a lot ❤️

Last updated by the developer 31 May 2026, 21:22 UTC.

4
playing (measured 10 Aug 2026, 15:46 UTC)
2,463,617
lifetime visits
75%
liked (386 👍 / 129 👎)
79,155
favourites (32.1 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4611first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3775no change
24 Aug 2026, 07:3775no change
14 Aug 2026, 07:3675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.