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Climb Tower For Brainrots!

Climb Tower For Brainrots!

A Roblox experience owned by Lurch Games.

ObbyENtower climbbrainrot memebase building

Description (written by the developer; not a statement by this register)

🏢 Welcome to Climb Tower For Brainrots! 🏃 Use double jumps to go as high as possible! 💥 Avoid lasers when they come from above! ⚡ The higher you go, the better the brainrots! 💸 Place brainrots in your base to make money! 🏗️ Rebirth to upgrade your base! Like the game and join the group for FREE RARE BRAINROT! 👍

Last updated by the developer 18 Jun 2026, 22:31 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
479,994
lifetime visits
96%
liked (2,617 👍 / 107 👎)
29,195
favourites (60.8 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Fuse Luck
199 R$
2x Money
149 R$
Collect All
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome302,760 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:3196no change
14 Aug 2026, 21:3296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.