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EYstreem Obby!

EYstreem Obby!

A Roblox experience owned by Bloomy Obbies.

ObbyENYouTuber IPParkourDifficulty Curve

Description (written by the developer; not a statement by this register)

🏆 200 STAGES OF CHAOS – EYSTREEM OBBY! 🏆 Welcome to the EYstreem Obby on Roblox! 🔥🎮 Jump, dodge, and rage your way through 200 insane obby stages inspired by EYstreem’s crazy challenges, funny moments, and extreme gameplay! Think you can survive till the end? 🔥 EYstreem Obby Features: 🧱 200 wild and challenging obby stages 💥 Fast-paced, chaotic, and super fun gameplay ⚡ Easy at the start, IMPOSSIBLE at the end! 🎯 Perfect for EYstreem fans, YouTube fans, and obby pros 🏁 Can you beat the final EYstreem stage? 👍 Like & ⭐ Favorite the EYstreem Obby if you survive the chaos!

Last updated by the developer 2 Feb 2026, 22:48 UTC.

0
playing (measured 12 Aug 2026, 22:33 UTC)
1,566
lifetime visits
40%
liked (4 👍 / 6 👎)
143
favourites (91.3 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
99 R$
Laser Gun
89 R$
Jetpack
79 R$
Magic Carpet
79 R$
Sword
79 R$
Flying Cloud
69 R$
Grapple Hook
49 R$
Fusion Coil
49 R$
Speed Coil
39 R$
Gravity Coil
39 R$
Double Jump
29 R$
Radio
25 R$
Double Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,239 · 0.00% win
Finished! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

40444219 August 2026 — 44 % liked28 September 2026 — 40 % liked19 August 202628 September 2026
2 measurements spanning 40 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 13:1740-4
19 Aug 2026, 05:3744first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.