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Aphmau Obby!

Aphmau Obby!

A Roblox experience owned by Bloomy Obbies.

ObbyENAphmauObbyCartoon

Description (written by the developer; not a statement by this register)

🏆 200 STAGES OF ADVENTURE – APHMAU OBBY! 🏆 Welcome to the Aphmau Obby on Roblox! 💜🐾 Jump, run, and explore your way through 200 adorable and exciting obby stages inspired by Aphmau’s fun world, cute vibes, and epic adventures! 🔥 Aphmau Obby Features: 🧱 200 fun and challenging obby stages 🎨 Bright, cute, and colorful cartoon style 🐱 Inspired by cats, friends, and adventure themes ⚡ Easy at the start, SUPER HARD at the end! 👨‍👩‍👧 Perfect for Aphmau fans, kids, and obby lovers 🏁 Can you beat the final Aphmau stage? 👍 Like & ⭐ Favorite the Aphmau Obby if you’re having fun!

Last updated by the developer 7 Feb 2026, 00:33 UTC.

0
playing (measured 12 Aug 2026, 22:33 UTC)
27,211
lifetime visits
81%
liked (50 👍 / 12 👎)
1,650
favourites (60.6 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
99 R$
Laser Gun
89 R$
Jetpack
79 R$
Magic Carpet
79 R$
Sword
79 R$
Flying Cloud
69 R$
Grapple Hook
49 R$
Fusion Coil
49 R$
Gravity Coil
39 R$
Speed Coil
39 R$
Double Jump
29 R$
Radio
25 R$
Double Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome21,911 · 100.0% win
Finished! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80828116 August 2026 — 82 % liked15 September 2026 — 81 % liked25 September 2026 — 81 % liked5 October 2026 — 80 % liked15 October 2026 — 80 % liked25 October 2026 — 81 % liked16 August 202625 October 2026
6 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 07:0681+1
15 Oct 2026, 07:0680no change
5 Oct 2026, 07:0580-1
25 Sept 2026, 07:0481no change
15 Sept 2026, 05:3881-1
16 Aug 2026, 05:3582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.