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[STOCK PETS] 👑 Clicker Champions

[STOCK PETS] 👑 Clicker Champions

A Roblox experience owned by JDCA Studios.

SimulatorENpet collectingclicker mechanicrebirth system

Description (written by the developer; not a statement by this register)

We are aware of bots mass disliking our game. Any other game that shares our game name is NOT ours. Do not feed into it. Thank you. THANK YOU FOR 1K VISITS!! EVENT NOW!! ⭐ JOIN THE GROUP FOR FREE TRIPLE HATCH AND AUTO HATCH! ⭐ 🚨 How To Play 🚨 🙌 Click to gain clicks ✨ Rebirth to get multipliers 🥚 Hatch pets 🔥 Craft pets into Golden & Rainbow 🤩 Upgrade your skills! 👑 Unlock new worlds ⭐ Become #1 worldwide 🤗 Thank you for playing! 😄 🏷️ Tags: Simulator, Huge, Pet, Huge Pet, Swing, Clicker, Legends, Champions, Tycoon, Obby, Update, Escape 🏷️

Last updated by the developer 18 Jan 2026, 06:33 UTC.

0
playing (measured 22 Aug 2026, 05:46 UTC)
1,942
lifetime visits
80%
liked (33 👍 / 8 👎)
26
favourites (13.4 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+5 Pets Equipped
599 R$
Very Lucky!
599 R$
+400 Storage
399 R$
Fast Hatch
249 R$
Lucky!
249 R$
2x Clicks
199 R$
+2 Pets Equipped
199 R$
2x Gems
199 R$
+100 Storage
159 R$
Auto Click
149 R$
Auto Rebirths
149 R$
2x Rebirths
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,321 · 0.00% win
Meet a Developer! · other110 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

618070.522 August 2026 — 61 % liked1 September 2026 — 62 % liked21 October 2026 — 80 % liked22 August 202621 October 2026
3 measurements spanning 60 days, net +19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 05:4980+18
1 Sept 2026, 05:4762+1
22 Aug 2026, 05:4761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.