Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Scary Upin & Ipin 2 (HORROR)

Scary Upin & Ipin 2 (HORROR)

A Roblox experience owned by Ziimskie Games.

HorrorENhorrorupin & ipinstory-driven

Description (written by the developer; not a statement by this register)

English: 5 years later on 2/4/2033, Alif wants to find the whereabouts of Batishah, a child kidnapper who is still not caught by the police. Batishah is in the middle of the forest near the graves of Upin and Ipin... Malay: 5 tahun kemudian pada tanggal 2/4/2033, Alif mahu mencari keberadaan Batishah, seorang penculik budak yang masih tidak ditangkap oleh polis. Batishah ada di dalam tengah-tengah hutan yang berdekatan dengan kubur Upin and Ipin...

Last updated by the developer 2 May 2026, 05:36 UTC.

0
playing (measured 11 Aug 2026, 07:16 UTC)
42,503
lifetime visits
70%
liked (32 👍 / 14 👎)
131
favourites (3.1 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

GOOD ENDING... · progression1,692 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.515 August 2026 — 69 % liked15 October 2026 — 70 % liked15 August 202615 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 01:2370+1
15 Aug 2026, 19:4769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.